Back at the university, Sulley confesses to Hardscrabble that he
cheated, just as she is notified of the break-in. Realizing what
happened, Sulley enters the door to look for Mike. After finding and
reconciling with him, they try to return but they find they are trapped
in the human world because Hardscrabble has deactivated the door while
waiting for the authorities to arrive. Mike realizes that the only way
to get back into the monster world is to generate enough scream energy
to power the door from their side.
Working together, Sulley and Mike terrify the adults, generating an
overwhelming amount of scream energy and allowing them to return to the
lab. Their actions lead to their expulsion from the university, but the
other members of Oozma Kappa are accepted into the scare program the
next semester because Hardscrabble is impressed with their performance
in the games. They share goodbyes and as Sulley and Mike leave,
Hardscrabble tells them they are the first to have surprised her and
wishes them luck for the future. Mike and Sulley begin work at Monsters,
Inc. in the company mailroom under the mailroom manager, the Abominable Snowman. Working their way up through the company, the two eventually become part of the Scarer Team, thus setting the events of Monsters, Inc. in motion.
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