===========================================================| | Mythril Shield ................................................ 1,200 Gil | | Twist Headband ................................................ 1,600 Gil | | Mythril Vest .................................................. 1,200 Gil | | Ninja Gear .................................................... 1,100 Gil | | White Dress ................................................... 2,200 Gil | |_____________________________________________________________________________| ______________ | Relic Shop \ |_______________\_____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Peace Ring .................................................... 3,000 Gil | | Barrier Ring .................................................... 500 Gil | | Mythril Glove ................................................... 700 Gil | | Earring ....................................................... 5,000 Gil | | Knight's Code ................................................. 1,000 Gil | | Sniper Eye .................................................... 3,000 Gil | |_____________________________________________________________________________| Here once more, the auction house can be finally entered and you can go inside to bid on items. Each item will basically allow you to raise your bid two times; if you opt not to on any of them, you won't get it. Depending on the time or whatever -- it more of a percentage thing I haven't gotten down yet -- you'll see different items. -- The Angel Wings simply make the wearer Float. Costs 10,000 Gil. -- The Angel Ring puts Regen on the wearer. Costs 20,000 Gil. -- The Golem Magicite gives you Golem. He can use Earthen Wall to protect you physically, and teaches Cura, Protect, and Stop. Costs 20,000 Gil. -- The Zona Seeker Magicite hands over Zona Seeker. It uses Magic Shield to up your Magic Defense, and teachs Rasp, Osmose, and Shell. Costs 10,000 Gil. -- There are other times when stuff, such as talking Chocobos, appear. You cannot buy them... v_v Buy what you want; the first two items can later be bought at shops, and the Espers are mostly defensive. I'd at least go for the Espers, definitely -- if you need money, run around the overworld for a while. Now, return to the overworld and go to the town at the east end of the world, east of the Veldt ... Thamasa. =============================================================================== Thamasa =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Echo Screen .......................................................... [] | | Eye Drops ............................................................ [] | | Gold Needle .......................................................... [] | | Green Cherry ......................................................... [] | |_____________________________________________________________________________| Once you arrive, note the lack of shops that will service you, and the fact that the Inn costs a whopping 1,500 Gil -- if you need to rest, be sure to use the damn Blackjack, you idiot. So, anyways, we can do something here rather than whine and cry. Examine the middle barrel east of the item shop for some Eye Drops. Examine the southern barrel east of the Relic shop to find a Gold Needle. Then go north of the Relic shop and northwest from the big mansion, then check the barrel for a Green Cherry. Go west and uphill, then examine the barrels near the house for an Echo Screen. Next up, monster hunting. Exit town. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Briareus | 750 | 100 | 17 | 110 | 458 | 465 | | Chimera | 2,237 | 100 | 25 | 100 | 760 | 1,144 | | Devourer | 420 | 100 | 10 | 100 | 280 | 214 | |______________________|________|________|_______|_______|_________|__________| In the area surrounding Thamasa, you'll find the above monsters. Briareus is restricted to grasslands, whereas the Chimera is stuck in the forest. From these aforementioned two, you are able to steal the Gaia Gear from the Briareus, whereas you can steal the Golden Armor from the Chimera. I seriously consider getting enough of both to really help out your chosen team. Now, head over to the Veldt to your west, and into the forest to the west for THIS bestiary... _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Bomb | 160 | 50 | 10 | 90 | 80 | 35 | | Grenade | 3,000 | 500 | 13 | 0 | 500 | 190 | |______________________|________|________|_______|_______|_________|__________| We'll mostly be here for the rare encounter of the Grenade. The Grenade will only appear about 6% of the time here, so you'll enjoy fighting around. You will possibly fight a Grenade in the future whether you want to or not; due to the "possibly", I suggest defeating it and getting the Rage here. One more. Go to the island in the northeastern corner of the map for this one: _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Darkwind | 34 | 0 | 13 | 55 | 41 | 28 | | Intangir | 32,000 | 16,000 | 25 | 150 | 0 | 0 | | Leaf Bunny | 33 | 0 | 13 | 60 | 45 | 24 | |______________________|________|________|_______|_______|_________|__________| We're mostly here to fight the Intangir. You'll encounter it about half of the time, wherever you are. Taking note of the above bestiary, defeating this thing is going to be hard. Somewhat. I suggest simply using Stop each turn with someone, then have Edgar use the Drill, Cyan use Fang, and Sabin use his Meteor Strike Blitz. However, you want the Rage you can get with the Intangir. Silence it while it is Stopped, then let Gau Leap onto him and come back later. He'll learn Transfusion. If anything (i.e. don't use Gau), just get for completionism. This thing is hard enough to stop as it is at any point, given that it absorbs every element. =============================================================================== Overworld **FF6A_44_SQEND** =============================================================================== Did you finish the sidequests? I hope you did; the Gaia Gear is helpful in this next dungeon. We first need to head to the Imperial Observation Post on the southern continent, east of the other towns, to continue with the plot. Before going into town, make a team. I used Terra, Cyan, Locke, and Edgar. I guess you swap some around - for example, Sabin for Locke; I just chose Locke due to his higher level. In short, though, you'll need Terra in your party, and she needs some allies. Enter the outpost. =============================================================================== Imperial Observation Post =============================================================================== Once you enter, go north and upstairs, then east and downstairs, then east for a longer and leave. I must wonder why the Imperials suddenly left. I remember coming here just to beat the crap out of soldiers once and couldn't do anything. Now it's a ghost town... =============================================================================== Cave to the Sealed Gate =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | 293 Gil .............................................................. [] | | Assassin's Dagger .................................................... [] | | Elixir ............................................................... [] | | Genji Glove .......................................................... [] | | Heiji's Jitte ........................................................ [] | | Hi-Ether ............................................................. [] | | Hi-Ether ............................................................. [] | | Hi-Ether ............................................................. [] | | Invisibility Scroll .................................................. [] | | Magicite Shard ....................................................... [] | | Magicite Shard ....................................................... [] | | Magicite Shard ....................................................... [] | | Kazekiri ............................................................. [] | | Remedy ............................................................... [] | | Tent ................................................................. [] | | Ultima Weapon ........................................................ [] | | Water Scroll ......................................................... [] | | X-Potion ............................................................. [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Antares | 480 | 15 | 20 | 120 | 270 | 290 | | Lich | 590 | 90 | 1 | 50 | 350 | 374 | | Outcast | 1,100 | 50 | 18 | 110 | 442 | 740 | | Provoker | 781 | 60 | 17 | 110 | 300 | 415 | | Zombie Dragon | 1,991 | 160 | 29 | 150 | 309 | 1,072 | |______________________|________|________|_______|_______|_________|__________| o=============================================================================O | IS THAT THE ULTIMA WEAPON?!? | | | | Yes, that's no ****. That is the Ultima Weapon in that list and we're only | | less than halfway through the game. There is a catch to using it, however. | | | | Much like in Final Fantasy I, if I remember correctly, it is based on an | | HP ratio, though not like a percentage of the max HP; its moreso based on | | how much damage you have taken -- much like some of the Celestial Weapons | | of FFX, the more HP you have, the more damage you deal. It also gains | | power as you level up, and is known for some bug where using it with Mug | | let's be a normal sword with 255 Attack for that Mugging. | | | | In essence, unless you've been super-leveling, it's kinda useless right | | now ... but keep it on hand. | | | o=============================================================================O Once you enter the area, go around and head south. As you do, investigate the chest at the end of the eastern side-path to find an Assassin's Dagger. Exit via the southern door. On B1F, go south and along the wester side-path to find a Kazekiri in the chest; take the eastern path southward to the next area. On B2F, you'll notice that the bridges change every few seconds. The key to crossing is to note a tile that doesn't go away and get on it, then cross when the change is complete. To start one side changing, step on a bridge tile. There are two bridge sets; the western and eastern sets. From the path on the left, go east and onto the southern bridge. After the change, go south and east onto rock. Wait for the change, then go south and along the first westbound path. Continue west to find a chest with the Heiji's Jitte Relic within; only useful for Setzer. From here, backtrack onto the solid rock. Use the northern path to go eastward to find a rock platform with a chest; open it for an X-Potion. From here, go south onto the bridge and onto the bottom section. After the change, go south and west. After the next change, go to the east side and onto the south part, then wait for another change to go through the southeastern door. On B3F, go east at the fork to find a chest; open it for a Hi-Ether. Return to the fork and continue along the other path for a while. You'll reach a cave; you'll simply need to head north and east a bit. Go south, upstairs, and cross the bridge. Fiddle with the switch on the way to fall down and hear a distant sound. Go back west and north to find the bridge to the chest completed; open it up for a Genji Glove! Backtrack to the switch bridge, then go east and upstairs, along the main path. You'll reach a platform with two switches, and a bridge with a switch nearby. Go to the two platform switches; trigger both to open up a new room and fight a Ninja. Afterwards, head to the newly-opened room to find a Save Point and a chest with a Tent. I'd advise at least saving here. Back outside, go east and across the bridge. Trigger the switch on the bridge to open a ... a big stairway. Sound familiar? Follow it to the bottom. There, get on the tile south of the stairs (when going down them, the first tile no longer on stairs). Go west one step and examine that tile to find an Invisibility Scroll. Go four steps east and two south; examine the tile for a Water Scroll. Go four steps west and four south and examine the tile for a Gold Needle. Go south and around to the chest to get a Hi-Ether. Stand on the tile north of this chest and go three steps north; press A to find 293 Gil. Go into the cave to the east and go as far as you north, then east, then north, then west, then north, then east, then north, and east to exit. Go south to find an Elixir in a chest. Go east and note the switches here; step on them if you want, or don't. They're a waste of pixels anyways. Go southwest to find a switch here you should step on; it opens a room. Go on in to find four chests. Open them for two Magicite Shards, a Hi-Ether ... and the Ultima Weapon. Please see the note after the monster bestiary. Anywho, exit and go to the far east, then north across the two bridges. Hit the switch, then go east and north. Ignore the switch and go north to find a chest; open it for a third Magicite Shard. Go southeast and through the door. In this area, circle around and exit to the northeast. Out here, you'll find the Sealed Gate. Everything seems quiet ... too quiet, as you'd expect. As Terra proceeds towards the Gate, Kefka, apparently having followed you here with obvious motives, engages your other three characters in a battle. Smack him once to end said battle. After the one smack, Terra manages to contact the Espers on the other side of the Gate. The Gate opens and some Espers come out. Okay, more than a few, and it's more like "racing out the Gate". This isn't too good, especially given that the Gate gets barricaded. After the scene ends, go along to the new exit for a shortcut and return to the Imperial outpost. =============================================================================== Imperial Observation Post =============================================================================== As you pass through the base to the western exit, you'll meet an ally at the other end. You'll learn that the Espers have flown towards Vector. Seemingly good, but they left in a rage; this can't necessarily be all that good... So anyways, you'll end up back in the overworld to fly to Vector. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Bug | 310 | 20 | 13 | 120 | 210 | 165 | | Don | 620 | 10 | 14 | 135 | 345 | 255 | | Fossil Dragon | 1,399 | 219 | 25 | 100 | 1,870 | 380 | | Grasswyrm | 480 | 20 | 13 | 115 | 234 | 278 | | Joker | 467 | 90 | 13 | 125 | 320 | 194 | | Litwor Chicken | 545 | 155 | 11 | 150 | 279 | 190 | | Wyvern | 892 | 95 | 15 | 140 | 434 | 484 | |______________________|________|________|_______|_______|_________|__________| Back on the Blackjack, the fact that the Espers were furious is finally fully acknowledged in several ways. For one, it seems they've damaged the Blackjack (or Setzer can't build ****), for the Blackjack starts going out of control and soon crashes. It's also acknowledged, really, their anger. Of course, given the whole idea of having abused them and stuff, it's not too unexpected over the anger. In reality, they aren't angry yet. I'm spoiling this a bit early, but, when you later arrive in Vector, the damage is due to the fact that the Espers find their friends dead. THAT, my friend, is an angry Esper. I don't think we wanna make Terra angry, then -- even being half-Esper. Anyhow, you end up crashing the Blackjack near Maranda. Let's take a visit, in case you didn't do so earlier. =============================================================================== Maranda =============================================================================== _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Mythril Spear ................................................... 800 Gil | | Trident ....................................................... 1,700 Gil | | Venom Claws ................................................... 2,500 Gil | | Bastard Sword ................................................. 1,200 Gil | | Boomerang ..................................................... 4,500 Gil | |_____________________________________________________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Priest's Miter ................................................ 3,000 Gil | | Green Beret ................................................... 3,000 Gil | | Mythril Helm .................................................. 2,000 Gil | | Mythril Vest .................................................. 1,200 Gil | | Mythril Mail .................................................. 3,500 Gil | |_____________________________________________________________________________| I'm honestly not going to mention a bunch here. Stock up on new weapons (if that is even possible) and leave. =============================================================================== Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Bug | 310 | 20 | 13 | 120 | 210 | 165 | | Don | 620 | 10 | 14 | 135 | 345 | 255 | | Fossil Dragon | 1,399 | 219 | 25 | 100 | 1,870 | 380 | | Grasswyrm | 480 | 20 | 13 | 115 | 234 | 278 | | Joker | 467 | 90 | 13 | 125 | 320 | 194 | | Litwor Chicken | 545 | 155 | 11 | 150 | 279 | 190 | | Wyvern | 892 | 95 | 15 | 140 | 434 | 484 | |______________________|________|________|_______|_______|_________|__________| Once you return to the overworld, go northeast and through the mountain passage to find the ruined-castle-esque town of Vector. Head on inside. =============================================================================== Vector =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Alarm Earring ........................................................ [] | | Ether ................................................................ [] | | Gale Hairpin ......................................................... [] | | Holy Water ........................................................... [] | | Tintinnabulum ........................................................ [] | | Ward Bangle .......................................................... [] | | X-Potion ............................................................. [] | |_____________________________________________________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Kiku-ichimonji ................................................ 1,200 Gil | | Venom Claws ................................................... 2,500 Gil | | Bastard Sword ................................................. 3,000 Gil | | Sakura ........................................................ 3,200 Gil | |_____________________________________________________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Twist Headband ................................................ 1,600 Gil | | Priest's Miter ................................................ 3,000 Gil | | Mythril Vest .................................................. 1,200 Gil | | Ninja Gear .................................................... 1,100 Gil | | White Dress ................................................... 2,200 Gil | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Imperial Elite | 700 | 20 | 13 | 100 | 0 | 200 | | Mega Armor | 1,000 | 50 | 19 | 120 | 0 | 350 | | Sergeant | 580 | 35 | 13 | 210 | 273 | 252 | |______________________|________|________|_______|_______|_________|__________| O================================================================O | Credits for the point values in this section go to Djibriel. | O================================================================O ----------------- Introduction Bits ----------------- Once you enter town, you'll find Returners, Narshe Guards, and destruction, with the final element being caused (mostly?) by the Espers. Speak with them if you wish, and visit the crappy shops as well. When you're ready, go to the north side of town and upstairs towards the Imperial Palace. Apparently, Emperor Gestahl wants to see you; follow the guard to the Emperor. When you speak with Gestahl, we'll opt to settle our differences over a little bit of dinner. Cool, I guess -- free food. You'll have four minutes until dinner is ready -- I assume they already started cooking, and therefore knew you'd never turn down free food. Ahhh, America. --------------------------------- Warming Imperial Soldiers' Hearts --------------------------------- In the meantime, you'll have to speak with the various Imperial soldiers and bring them over to your side; there are twenty-four, and the more you bring along, the better your rewards. These rewards are determined by points; in turning Imperials to your side, you'll gain one point for each one spoken to; you'll gain five for winning a battle. I seriously recommend using the Sprint Shoes Relic and the Auto-Dash option in the Config menu. Upon starting, go south to the next room. Go south and speak with the two soldiers, then south to find two more. Go out of the door and you'll be outside. Go down the eastern staircase and speak with this guard, then go west to fight a Mega Armor guard. Speak with the southwestern guard and go back inside. Once back in, go west and through the door. Head up and go through the door on the second floor. Speak with five of the guards here, and defeat the other one. Go through the northern door and speak with the guard in the ... lavatory to fight. Backtrack and go upstairs to the third floor. Go through the door and speak with the guard on the way out. Outside, battle the Mega Armor and the soldier to the west. Go east and take the stairs northward to find two Magitek Armor guards. Go into the room to fight another guard. Go outside and downstairs; speak with the guard east of there. Go through the door nearby and downstairs. Go through the door and head down and through the door. Speak with BOTH guards here, then go into the south room to find another guard. This should complete all 24 guards and these 44 points. I managed with a few minutes to spare, given that my characters were a bit over-leveled at around Lv. 22 ~ 25 each. Once the timer runs out, dinner time! ----------- The Banquet ----------- Here, you'll start some peace talks with the Empire. Obviously, Gestahl is not just going to yap-yap-yap the whole time; you're going to fill in some blanks, too. Depending on your choices, your point values will go up. Combined with the 44 from before, you can have up to 93 altogether by the end of this, providing the best rewards. So, onto the conversation. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gestahl - "At last, we can all be together, sharing a meal at the same table! Let us make a toast! To what shall we raise our glasses?" --> To the Empire. (+2 points) --> To the Returners. (+1 point)
Jumat, 01 November 2013
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