======================================================= Overworld =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Bug | 310 | 20 | 13 | 120 | 210 | 165 | | Don | 620 | 10 | 14 | 135 | 345 | 255 | | Fossil Dragon | 1,399 | 219 | 25 | 100 | 1,870 | 380 | | Grasswyrm | 480 | 20 | 13 | 115 | 234 | 278 | | Joker | 467 | 90 | 13 | 125 | 320 | 194 | | Litwor Chicken | 545 | 155 | 11 | 150 | 279 | 190 | | Wyvern | 892 | 95 | 15 | 140 | 434 | 484 | |______________________|________|________|_______|_______|_________|__________| Once you reach the overworld, you can pretty much head along the path eastward to the main continent to find the ruined-castle-esque area of Vector. Head into town. =============================================================================== Vector =============================================================================== _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Kiku-ichimonji ................................................ 1,200 Gil | | Venom Claws ................................................... 2,500 Gil | | Bastard Sword ................................................. 1,200 Gil | | Sakura ........................................................ 3,200 Gil | |_____________________________________________________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Twist Headband ................................................ 1,600 Gil | | Priest's Miter ................................................ 3,000 Gil | | Mythril Vest .................................................. 1,200 Gil | | Ninja Gear .................................................... 1,100 Gil | | White Dress ................................................... 2,200 Gil | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Belzecue | 615 | 45 | 13 | 220 | 343 | 228 | | Onion Knight | 250 | 50 | 13 | 200 | 100 | 115 | | Proto Armor | 670 | 125 | 12 | 230 | 296 | 499 | | Sergeant | 580 | 35 | 13 | 210 | 273 | 252 | |______________________|________|________|_______|_______|_________|__________| Oh, fun, towns with Monster Bestiary listings. And shops. Be wary. All of the shops are lower quality than Albrook's own, for they offer the same stuff minus a few items, and the Innkeeper will snatch 1,000 Gil from you if you sleep there about ~50% of the time (unless you have less than that, oddly enough). The soldiers on the north side of town will somehow recognize you as the Returners and attack if you get too close. The eastern railway, which is blocked, heads to our destination, the Magitek Research Facility... Speak with the man behind the box for a scene. As you may have noticed, three soldiers guard the railraod to the Research Facility. You probably also know *****-slapping them in broad daylight sends you back to the south side of town, win or lose. So, instead, the man pretends to vomit whilst you sneak past the soldiers on some rafters. Walk into the crates and you'll jump on them and walk past the soldiers. Be sure not to get too close to the soldiers from earlier, lest you be forced to go back to the south side of town and such. Continue to the Research Facility. =============================================================================== Magitek Research Facility =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Dragoon Boots ........................................................ [] | | Ether ................................................................ [] | | Flametongue .......................................................... [] | | Golden Armor ......................................................... [] | | Golden Helm .......................................................... [] | | Golden Shield ........................................................ [] | | Icebrand ............................................................. [] | | Tent ................................................................. [] | | Thunder Blade ........................................................ [] | | Remedy ............................................................... [] | | Stoneblade ........................................................... [] | | X-Potion ............................................................. [] | | Zephyr Cloak ......................................................... [] | |_____________________________________________________________________________| _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Belzecue | 615 | 45 | 13 | 220 | 343 | 228 | | Destroyer | 800 | 35 | 13 | 200 | 400 | 592 | | Flan | 255 | 110 | 13 | 13 | 120 | 160 | | General | 650 | 30 | 13 | 155 | 308 | 232 | | Lenergia | 470 | 63 | 13 | 170 | 250 | 438 | | Onion Knight | 250 | 50 | 13 | 200 | 100 | 115 | | Proto Armor | 670 | 125 | 12 | 230 | 296 | 499 | | Sergeant | 580 | 35 | 13 | 210 | 273 | 252 | | Trapper | 555 | 80 | 13 | 180 | 200 | 235 | |______________________|________|________|_______|_______|_________|__________| Once you enter the Facility, go west and down the staircases. Enter the pipe to head to the western side of the room. Grab the Flametongue from within the chest nearby, then use the local crane to return to the other side. Go east and down the right tube to find a chest with an Ether. Go back through the tube and use the one on the left. Once you leave the conveyor belt, head to the chest nearby to find an X-Potion. Go east and across another conveyor to find another chest; open it to find the Thunder Blade. Go south of there to find a Remedy inside a third chest. Get on the conveyor belt to continue. After leaving said conveyor belt, head southwest to find some stairs. Ignore them for the moment and go south to find a chest; open it for the Dragoon Boots Relic, which makes you able to Jump. From the stairs, go to the far east and south, passing a crane on the way to a door. Go inside and open the chest for a Golden Helm. Leave and go to the east to find a small chamber where you only see the inner wall; there is a chest hidden here with the Golden Armor. Exit that room and go upstairs to find a chest with a Tent inside. Now, time to backtrack. Go back to the southeast corner where you found the Golden Helm, then go north some and west to the stairs near the Dragoon Boots. Go up the staircase and use it to find a door to the north. Go through this door and snatch the Golden Shield from the chest. Use the elevator to go down, then head north, east, south, and west a bit to find yourself in a familiar area. Use the conveyor belt to the east and ride. Once you exit from the conveyor belt, go up the stairs to the north of it to find a bunch of crates. Face the first crate you find, go south five steps, to the far east, and one step back. Go south to eventually find a hidden chamber with two chests; open them for the Zephyr Cloak and the Thunder Blade. Now, hike back to where the conveyor belt dropped you off before using the stairs as in the above paragraph. Okay, so go onto the east conveyor belt if you haven't done so already, then go south for a scene with Kefka. His basically states what is obvious. This Facility has the Espers, and their magical prowess is being sucked out of them. He also mentions some kind of Warring Triad... Anyways, when you regain control, take a look around. Seems ominous, don't it, almost with the stench of death and rotting skin in the air. Two dead Espers are even nearby... One of the doors is blocked by a blue Esper, Shiva, but she won't really respond to you for some reason. The west door leads to a small room with a Save Point; use it. A hook nearby also provides some form of escape... Anyhow, speak with the Esper on the left for a quaint battle. ______________________ | BOSS: Ifrit, Shiva \ |_______________________\_____________________________________________________ | Ifrit's Bestiary | >--------------------------+--------------------+---------------------------< | Level - 21 | Weaknesses: | Treasures Awarded: | | Maximum HP - 3,300 | - Ice/Blizzard | - None | | Maximum MP - 600 | | | | Attack - 25 | Immunities: | | | Magic - 7 | - All else | | | Defense - 215 | | | | Magic Defense - 115 | Absorptions: | | | Evasion - 20 | - Fire | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | >--------------------------+--------------------+---------------------------< | Shiva's Bestiary | >--------------------------+--------------------+---------------------------< | Level - 21 | Weaknesses: | Treasures Awarded: | | Maximum HP - 3,000 | - Fire | - None | | Maximum MP - 500 | | | | Attack - 15 | Immunities: | | | Magic - 7 | - All else | | | Defense - 200 | | | | Magic Defense - 110 | Absorptions: | | | Evasion - 20 | - Ice/Blizzard | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | |=============================================================================| | Ifrit can use a basic attack, Hit (50% more powerful than basic attack), | | Blaze (Fire-based damage to all), Fire, Fira, and Firaga. | | | | Shiva will only appear once Ifrit is somewhat damaged; he'll then switch | | and the same can happen again in reverse. She can use a basic attack, Hit, | | Snowstorm (Ice/Blizzard-based damage to all), Blizzard, Blizzara, and | | Reflect. | | | | You'll begin by fighting Ifrit alone. Have Celes abuse the living crap out | | of Runic; Edgar use the Chainsaw or Drill; Sabin use Raging Fist for a | | Blitz; and have Locke focus on healing or Attacking. Repeat this process | | when Shiva appears to battle, and back-and-forth, back-and-forth... | |_____________________________________________________________________________| After the battle, the fight will end. You'll learn about the other Espers trapped in the Facility, then turn into Magicite for you to pick and use as you wish. Save at the Save Point from earlier, then go into the left door and advance. Head up all of the staircases to the next room. There, you'll notice the five empty tubes; two are on the bottom half of the room. Go to the southwestern tube and, hidden to the left of it, you'll find a chest with the Stoneblade. Continue on north to find... ____________________ | BOSS: Number 024 \ |_____________________\_______________________________________________________ | Level - 24 | Weaknesses: | Treasures Awarded: | | Maximum HP - 4,777 | - ??? | - Flametongue (Drop) | | Maximum MP - 777 | | - Icebrand (Drop) | | Attack - 20 | Immunities: | - Blood Sword (Steal) | | Magic - 3 | - ??? | - Rune Blade (Steal) | | Defense - 0 | | | | Magic Defense - 100 | Absorptions: | | | Evasion - 0 | - ??? | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | |=============================================================================| | Number 024 has a wide variety of attacks, most of which you'll never see: | | a basic attack, Overflow (sets Confusion, too), Fire, Fira, Blizzard, | | Blizzara, Thunder, Thundara, Aqua Breath, Cave-In, Arctic Hare, Gale Cut, | | Fireball, Magnitude 8, Sunbath, Acid Rain, Reverse Polarity, Sonic Boom, | | Cure, Cura, Libra,, and, its usual move, Barrier Change, which changes its | | elemental weakness/resistance data. | | | | There is a way to know what his weakness is, too, based on his moves used: | | | | ~~ Weak to Fire : Blizzard, Blizzara | | ~~ Weak to Ice/Blizzard : Fire, Fira, Fireball | | ~~ Weak to Lightning/Thunder: Aqua Breath, Acid Rain | | ~~ Weak to Poison : Cure, Cura | | ~~ Weak to Wind/Aero : Magnitude 8, Cave-In | | ~~ Weak to Holy : Basic attack, Reverse Polarity | | ~~ Weak to Earth : Sonic Boom, Gale Cut | | ~~ Weak to Water : Thunder, Thundara | | | | So, yes, abuse these if possible. Use Espers for Fire (Ifrit), | | Ice/Blizzard (Shiva), and Lightning/Thunder (Ramuh), as well as any | | corresponding spells. Let everyone else focus on physical attacks: Edgar | | with the Chainsaw or Drill, Sabin with Raging Fist, Locke Attacking, and | | Celes actually has Blizzard automatically, so... Just heal when needed. | |_____________________________________________________________________________| After the battle, go north into the next room. Go farther north and flip the switch here and watch the scene that ensues for a bit of a weird experience. You'll obtain the Bismarck, Carbuncle, Catoblepas, Maduin, Phantom, and Unicorn Magicite in the process, so you know. Celes also warps Kefka, her, and the soldiers away... Anyhow, we have to leave. Go to Cid on the elevator and prepare to leave this God-forsaken hellhole. =============================================================================== Magitek Research Facility <ESCAPE> =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Chaser | 1,202 | 140 | 13 | 200 | 380 | 691 | | Magna Roader | 420 | 100 | 12 | 25 | 277 | 232 | | Magna Roader | 250 | 100 | 10 | 20 | 300 | 198 | | Trapper | 555 | 80 | 13 | 180 | 200 | 235 | |______________________|________|________|_______|_______|_________|__________| Once you arrive, take notice of the Save Point nearby and use it when you regain control. Soon, Cid starts to finally get all sentimental and stuff. Kefka is heard nearby and we get pushed into a mine cart. You'll soon have to fight five battles, then a boss, all in sequence without a break in-between. At the end of the fifth, try to heal up as much as possible, for, afterwards, you'll fight... _____________________________________________ | BOSS: Number 128, Left Blade, Right Blade \ |______________________________________________\______________________________ | Number 128's Bestiary | >--------------------------+--------------------+---------------------------< | Level - 23 | Weaknesses: | Treasures Awarded: | | Maximum HP - 3,276 | - None | - Tent (Drop) | | Maximum MP - 810 | | - Kazekiri (Steal) | | Attack - 13 | Immunities: | | | Magic - 3 | - None | | | Defense - 120 | | | | Magic Defense - 125 | Absorptions: | | | Evasion - 0 | - Ice/Blizzard | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | >--------------------------+--------------------+---------------------------< | Left Blade's Bestiary | >--------------------------+--------------------+---------------------------< | Level - 22 | Weaknesses: | Treasures Awarded: | | Maximum HP - 700 | - None | - Phoenix Down (Drop) | | Maximum MP - 470 | | - Ether (Steal) | | Attack - 13 | Immunities: | | | Magic - 5 | - None | | | Defense - 120 | | | | Magic Defense - 150 | Absorptions: | | | Evasion - 0 | - Ice/Blizzard | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | >--------------------------+--------------------+---------------------------< | Right Blade's Bestiary | >--------------------------+--------------------+---------------------------< | Level - 21 | Weaknesses: | Treasures Awarded: | | Maximum HP - 400 | - None | - Phoenix Down (Drop) | | Maximum MP - 150 | | - Ether (Steal) | | Attack - 20 | Immunities: | | | Magic - 5 | - None | | | Defense - 120 | | | | Magic Defense - 150 | Absorptions: | | | Evasion - 0 | - Ice/Blizzard | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | |=============================================================================| | Number 128 has some attacks: a basic one, Blood Feast (50% more power than | | basic attack; Drain effect), Blizzard, Blaster, Atomic Rays, Gale Cut, | | Net, Shockwave, and Haste. | | | | The Left Blade can use a basic attack, Shamshir, and Slash (double the | | basic attack power); the Right Blade can use a basic attack or Rapier, | | which has 50% more power. | | | | There is no real point to defeating the Blades, as they'll come back very | | soon. So begin by summoning Kirin to maintain a Regen and have its user | | dedicated to Cure/Cura on the party. Otherwise, use Edgar's Drill, Sabin's | | Blitzes, and Locke's Attack. Try summoning Phantom to maintain a status of | | Invisibility, and remember to try and use Slow to counteract Haste. | |_____________________________________________________________________________| After the battle, you'll reappear outside the Magitek Research Facility. Heal up, then go south along the path. You'll eventually meet up with Setzer, who takes you back onto the Blackjack. Mission complete...? =============================================================================== Blackjack =============================================================================== _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Hi-Potion ....................................................... 300 Gil | | Ether ......................................................... 1,500 Gil | | Holy Water ...................................................... 300 Gil | | Phoenix Down .................................................... 500 Gil | | Remedy ........................................................ 1,000 Gil | | Smoke Bomb ...................................................... 300 Gil | | Teleport Stone .................................................. 700 Gil | | Tent .......................................................... 1,200 Gil | |_____________________________________________________________________________| Or so we thought. The mystical powers of general AI hatred against that of humans is always evident, isn't it? Especially when you end up fighting some cranes that somehow reach an airship. ____________________ | BOSS: Crane (x2) \ |_____________________\_______________________________________________________ | Left Crane's Bestiary | >--------------------------+--------------------+---------------------------< | Level - 23 | Weaknesses: | Treasures Awarded: | | Maximum HP - 1,800 | - Water | - Noiseblaster (Steal) | | Maximum MP - 447 | | | | Attack - 14 | Immunities: | | | Magic - 4 | - None | | | Defense - 145 | | | | Magic Defense - 120 | Absorptions: | | | Evasion - 0 | - Thunder | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | >--------------------------+--------------------+---------------------------< | Right Crane's Bestiary | >--------------------------+--------------------+---------------------------< | Level - 24 | Weaknesses: | Treasures Awarded: | | Maximum HP - 2,300 | - Thunder | - Debilitator (Steal) | | Maximum MP - 447 | - Water | - Hi-Potion (Steal) | | Attack - 14 | Immunities: | | | Magic - 4 | - None | | | Defense - 125 | | | | Magic Defense - 120 | Absorptions: | | | Evasion - 0 | - Fire | Gil Earned : 0 | | Magic Evasion - 0 | | EXP. Earned: 0 | |=============================================================================| | Both Cranes are able to use a basic attack, Wrecking Ball (basic attack | | with 1.5x or 2.0x damage), Thundara, Fira, Magnitude 8, and Magitek | | Barrier (Protect and Reflect). The left one can also use Thunder and | | Gigavolt, whereas the one on the right changes that for Fire and Firaga. | | | | Firaga and Gigavolt are special, in that you must hit the Crane with the | | element it absorbs (Fire and Lightning/Thunder, respectively) before you | | will be able to be hit with either of these attacks. They can and will hit | | hard; as such, I would not recommend using such elemental attacks except | | for Espers (only the one hit) unless you have a Reflect status party-wide. | | | | It is also worth noting that, with each three times you damage a Crane, it | | will use Fira or Thundara on the other Crane to charge up the Firaga or | | Gigavolt. | | | | Begin by using your Espers, which should be Kirin, Shiva, and another one. | | This will put a single charge on one or both Cranes, so watch it if you | | use Ifrit or Ramuh. Have the Kirin user start using Cure or Cura as it is | | needed. Otherwise, Locke needs to Steal the Debilitator from the Right | | Crane, then Attack; Edgar needs to use his Chainsaw or Drill; Sabin needs | | to use the Aura Cannon Blitz; Cyan use his #1/#4 Bushido; Setzer, Attack. | | | | The only things that should take priority over the above is using the | | weakness magic for a Crane, Espers, and healing via items. | |_____________________________________________________________________________| After the battle, you'll return to Zozo in your airship and watch a scene. =============================================================================== Zozo =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Gobbledygook | 350 | 20 | 13 | 85 | 126 | 104 | | Harvester | 428 | 85 | 13 | 105 | 314 | 291 | | Hill Gigas | 1,200 | 60 | 18 | 125 | 600 | 550 | | Veil Dancer | 392 | 120 | 13 | 115 | 296 | 224 | |______________________|________|________|_______|_______|_________|__________| Once you return to Terra's room, the Magicite from the Research Facility suddenly begins to react. This is the Magicite of Maduin ... Terra's father. He suddenly starts up a flashback.... =============================================================================== World of the Espers (flashback) =============================================================================== For this, you'll be controlling Maduin, the Esper in the Magicite from before. You cannot enter the menu at all; if you need to save, I suggest hurrying up or putting your game on a charger if it's dying. Anyhow, Maduin is the gatekeeper of the Esper World; he is to keep what needs in inside, and keep out what needs to stay there. One particular night, some kind of storm is going on. Exit your residence, then go east and north to the gate to find a human has managed to stumble inside. Opt to take her with you. After you put her in a bed to rest, the Elder comes to see her. As would be expected, no one is happy about this human being here; after all, the reason why this separate world was made was to keep away from humans. Speak with the girl and she'll wake up, saying her name is Madeline. Maduin hands over a pendant and tells her that she's in the Esper World. Later on, Maduin wakes up to find Madeline gone. Leave and go back to the gate where you found her, and north some more to find her again. With a declaration of love, the two decide to elope. In effect, Madeline stays in the Esper World ... and they have a half-human, half-Esper child. This child ... is Terra. Two years later, another similar storm hits the world. Rather than some other female human, the army of the Empire, headed in person by the Emperor himself. By offering riches to any man capturing an Esper, the soldiers move in, beat the crap out of many Espers, and take them back to the human world. Madeline decides to escape with Terra -- after all, Terra is half-Esper, and subject the same powers, but more diluted. A plan to create a barrier is set up and executed. However, as Madeline leaves through the gate where you found her, you need to follow her out. The barrier ends up forcing Madeline and Terra out of the Esper World and near the Emperor himself. Madeline is murdered by his own hand, and Terra is taken by him to end up becoming the Magitek Elite from way back in the game. =============================================================================== Zozo =============================================================================== _____________________________ | Regional Monster Bestiary \ |______________________________\______________________________________________ | Monster Name | HP | MP | ATK | DEF | Gil | EXP. | |----------------------+--------+--------+-------+-------+---------+----------| | Gobbledygook | 350 | 20 | 13 | 85 | 126 | 104 | | Harvester | 428 | 85 | 13 | 105 | 314 | 291 | | Hill Gigas | 1,200 | 60 | 18 | 125 | 600 | 550 | | Veil Dancer | 392 | 120 | 13 | 115 | 296 | 224 | |______________________|________|________|_______|_______|_________|__________| Eventually, Terra finally wakes up. She rejoins the party in her more human-esque guise. We end up back on the Blackjack after this cutscene. _______________________________________________________________________ /\ /\ | | Section IV - World of the Espers | | | | **FF6A_44** | | \/_____________________________________________________________________\/ =============================================================================== Overworld =============================================================================== Yes, so long as we travel to familiar territory via the Airship, or otherwise don't have to walk all that long due to it, we'll never see another overworld monster bestiary unless we're in a new region. Anyways, on the Blackjack, you'll learn how to control the Airship. FINALLY! It's not unlike controlling a Chocobo, and this game takes more of the inventiveness that Final Fantasy VIII did by allowing altitude adjustment. I don't remember it being in Final Fantasy VII; then again, I haven't played that in many years. Anywho, we now need to return to the town of Narshe. You remember where that is, don't you? =============================================================================== Narshe =============================================================================== _______________________ | Treasures Checklist \ |________________________\____________________________________________________ | Gold Hairpin ......................................................... [] | |_____________________________________________________________________________| _____________ | Item Shop \ |______________\______________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Hi-Potion ....................................................... 300 Gil | | Ether ......................................................... 1,500 Gil | | Phoenix Down .................................................... 500 Gil | | Green Cherry .................................................... 200 Gil | | Tent .......................................................... 1,200 Gil | | Flame Scroll .................................................... 500 Gil | | Water Scroll .................................................... 500 Gil | | Lightning Scroll ................................................ 500 Gil | |_____________________________________________________________________________| _______________ | Weapon Shop \ |________________\____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Poison Rod .................................................... 1,500 Gil | | Trident ....................................................... 1,700 Gil | | Boomerang ..................................................... 4,500 Gil | | Morning Star .................................................. 5,000 Gil | | Hawkeye ....................................................... 6,000 Gil | | Sakura ........................................................ 2,000 Gil | |_____________________________________________________________________________| ______________ | Armor Shop \ |_______________\_____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Golden Shield ................................................. 2,500 Gil | | Priest's Miter ................................................ 3,000 Gil | | Green Beret ................................................... 3,000 Gil | | Mythril Helm .................................................. 2,000 Gil | | Tiara ......................................................... 3,000 Gil | | Golden Helm ................................................... 4,000 Gil | | Mythril Mail .................................................. 3,500 Gil | | Power Sash .................................................... 5,000 Gil | |_____________________________________________________________________________| ______________ | Relic Shop \ |_______________\_____________________________________________________________ | Item Name .......................................................... Cost | |=============================================================================| | Earring ....................................................... 5,000 Gil | | Sniper Eye .................................................... 3,000 Gil | | Hermes Sandals ................................................ 7,000 Gil | | Reflect Ring .................................................. 6,000 Gil | | Black Belt .................................................... 5,000 Gil | |_____________________________________________________________________________| Once you return to Narshe, you'll learn that the town, originally neutral, has decided to side with the Returners. A plan is made where you'll release the Espers from their world in the eastern part of the south continent for an attack from the east; Narshe and Figaro will combine their armies for an attack from the north. The Esper thing is probably a problematic idea, but one we must try. For, despite that humans have so wronged Espers, Terra is the one link that may be able to turn things around. So, anyways, we know what we're doing, right? Let's go visit the shops... The weapon shop has a good weapon, the Hawkeye, for Locke -- there is a ~50% chance of it doing 50% more damage to non-Floaters and 200% more damage to those who ARE Floating. Interesting... As for armor, buy some Golden Shields and Golden Helms for everyone except for Terra; give her the Tiara instead. Then give the Power Sash to whosoever you think needs it. There's nothing new to mention in the Relics or the items; buy what you want and restock your supplies. Now, there's one more thing we need to do. Have you ever heard of the Lone Wolf? Final Fantasy V players probably remember him and how, when released, he would steal three treasures from unopened chests in the game. Annoying, right? It was the very reason why he was imprisoned and you stupidly released him. Now, do you remember the old man who gave you the small trove of treasures last time you were here? He worries about that locked chest. Go into the house and look to find the Lone Wolf running off. Follow him for a while; he'll soon head to the mines. Once you have him cornered, he'll end up taking a Moogle as a hostage, threatening to kill him should you come closer. You need to stay still for a moment and the Moogle will soon free himself and the resulting struggle sends the both of them over a cliff. You now have a choice -- either get the Gold Hairpin or recruit the Moogle into your party. The Gold Hairpin will reduce your MP usage by 50% and is used as a Relic; not really recommended to me. The superior choice is to recruit the Moogle, Mog, into your party - he was the leader of the Moogle party when they saved Terra alongside Locke. In a moment, we'll be doing some sidequesting. Part of this will be to get him some more Dance skills for him, for his Dance is rather powerful. Okay, head back into the overworld. =============================================================================== Overworld =============================================================================== My good friend, we have some sidequesting to start up. This will take a small while, at least as far as text goes. For this reason, if you don't want to partake in the bounty (you crazy person, you), CTRL+F the tag **FF6A_44_SQEND** until you end up next to an overworld header like the one above. For the wise ones willing to go off the main track for a while, we'll start with learning Mog's various Dances. -- You learn Desert Lullaby in the desert. -- You learn Earth Blues on a mountain, but not in the caverns. -- You learn Forest Nocturne in the forests.
Jumat, 01 November 2013
fantasy 3
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