Jumat, 01 November 2013

asasa

=====================================================
                                    Narshe
===============================================================================
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Elixir ............................................................... []  |
|_____________________________________________________________________________|

The ?????? character will wake up alone and confused. Apparently, some old man
has found her in the mines and healed you. However, you also learn that she
(Terra, as is soon revealed) was being enslaved by the Empire.

And that, because of this, Terra has lost her memory. Greeeat...

So, the old man prepares to explain the whole the situation to you, some guards
knock on the door, cutting this short. You're going to need to leave. Examine
the western clock to find an Elixir, then go outside through the back door.

Once outside, go along the path west into another cave.

===============================================================================
                                  Narshe Mine
===============================================================================
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Phoenix Down ......................................................... []  |
|  Sleeping Bag ......................................................... []  |
|_____________________________________________________________________________|
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
|----------------------+--------+--------+-------+-------+---------+----------|
|  Bandit              |   35   |    0   |   19  |   90  |    25   |    25    |
|  Megalodoth          |  115   |   30   |  110  |   75  |    90   |    50    |
|  Silver Lobo         |   27   |    5   |   20  |   80  |    30   |    37    |
|  Spritzer            |   15   |    0   |   13  |   95  |    29   |    23    |
|  Wererat             |   24   |    0   |   13  |  100  |    22   |    21    |
|______________________|________|________|_______|_______|_________|__________|

Once inside, head along the linear path for a while. Eventually, you'll reach a
Save Point. Use it and go north to find some stairs to a higher ledge. Go up
there and, from the chest, take the Phoenix Down.

Go downstairs now and follow the path west to another chest, this one
containing a Sleeping Bag. Continue along the linear path to a cutscene where
Terra is cornered by the guards and falls below, likely injured.

We then learn some of her backstory, and get to meet Locke in a separate scene
that eventually leads him to Terra.

We will now learn about Group Battles after Locke and some Moogles arrive.
Basically, you'll get to control three parties and swap between them with the
Select Button. Pretty simple, actually.

The main purpose of this group battle is to defeat the Guard Leader before his
cronies reach Terra (also known as a Game Over). I'd first prefer to around
the room with Locke's party to kill all of the minor enemies (for the EXP. that
only he will get to use) except for one.

That one is not the Guard Leader, though. No, we need to let Mog's team take
that one out so Mog will learn the Twilight Requiem Dance. This will be a
critical component of the following battle. I also suggest you take away Mog's
equipment for your own perusal.

After you defeat all of the minor enemies, go south with Mog's team to fight
the Guard Leader.
 ________________________________________
|  BOSS: Guard Leader, Silver Lobo (x2)  \
|_________________________________________\___________________________________
|                           Guard Leader's Bestiary                           |
 >--------------------------+--------------------+---------------------------<
|  Level         - 8        |  Weaknesses:       |  Treasures Awarded:        |
|  Maximum HP    - 420      |  - Poison          |  - Hi-Potion (Drop)        |
|  Maximum MP    - 150      |                    |  - Mythril Knife (Steal)   |
|  Attack        - 60       |  Immunities:       |                            |
|  Magic         - 9        |  - None            |                            |
|  Defense       - 110      |                    |                            |
|  Magic Defense - 140      |  Absorptions:      |                            |
|  Evasion       - 0        |  - None            |  Gil Earned : 350          |
|  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
 >--------------------------+--------------------+---------------------------<
|                           Silver Lobos' Bestiary                            |
 >--------------------------+--------------------+---------------------------<
|  Level         - 5        |  Weaknesses:       |  Treasures Awarded:        |
|  Maximum HP    - 27       |  - Fire            |  - Potion (Drop)           |
|  Maximum MP    - 5        |                    |  - Potion (Steal)          |
|  Attack        - 20       |  Immunities:       |                            |
|  Magic         - 3        |  - None            |                            |
|  Defense       - 80       |                    |                            |
|  Magic Defense - 120      |  Absorptions:      |                            |
|  Evasion       - 0        |  - None            |  Gil Earned : 30           |
|  Magic Evasion - 0        |                    |  EXP. Earned: 37           |
|=============================================================================|
|  The Guard Leader can use a basic physical attack (which has 200+% more     |
|  power than most of the other enemies here), Charge (which deals about      |
|  double the damage of the basic physical), and Net (which can Stop party    |
|  members).                                                                  |
|                                                                             |
|  The basic idea was this. Before starting this battle, have Mog participate |
|  in one battle to learn the Twilight Requiem Dance, which is able to deal   |
|  severe damage in this battle (and any other). For example, one attack is   |
|  an instant-KO (which WILL affect the Guard Leader), another takes away 75% |
|  of the target's current HP. Hint hint.                                     |
|                                                                             |
|  Since there ARE three other members of Mog's party, just have them remove  |
|  the Silver Lobos at first, then help with the Guard Leader.                |
|_____________________________________________________________________________|

After the battle and the scene, you'll be back in Narshe.

===============================================================================
                                    Narshe
===============================================================================
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Ether ................................................................ []  |
|  Potion ............................................................... []  |
|  Sleeping Bag ......................................................... []  |
|_____________________________________________________________________________|

After you regain control, head northwest and into the Adventuring School, a way
of learning random crap you'll learn here anyways.

But you can't get three items from this guide, can you? So, yes, go inside. In
the easternmost room, you'll be able to find an Ether; in the center room, a
Sleeping Bag; in the westernmost room, a Potion. You'll also be able to fight a
monster by opening one of the other chests in the easternmost room.

Before leaving, consider speaking with everyone here for some valuable
knowledge (because knowledge is power!). Also, when entering, you'll notice
some guy standing near a bucket. Examine the bucket to refill your HP and MP
and remove all status effects.

Afterwards, exit the building and leave town by heading south.

===============================================================================
                                   Overworld
===============================================================================
 _____________________________
|  Regional Monster Bestiary  \
|______________________________\______________________________________________
|     Monster Name     |   HP   |   MP   |  ATK  |  DEF  |   Gil   |   EXP.   |
|----------------------+--------+--------+-------+-------+---------+----------|
|  Alacran             |   87   |   15   |   20  |   80  |    94   |    37    |
|  Darkwind            |   34   |    0   |   13  |   55  |    41   |    28    |
|  Leaf Bunny          |   33   |    0   |   13  |   60  |    45   |    24    |
|  Sand Ray            |   67   |   10   |   20  |  110  |    54   |    41    |
|______________________|________|________|_______|_______|_________|__________|

Ahhh... the overworld. A term coined despite the lack of a physically-found
underworld in this game, unlike in Final Fantasy IV. :P

Anyways, you can save out here and use Sleeping Bags or Tents. I suggest the
former, for now. Head south and west into the center of the desert to find our
destination of Figaro Castle.

===============================================================================
                                 Figaro Castle
===============================================================================
 _______________________
|  Treasures Checklist  \
|________________________\____________________________________________________
|  Antidote ............................................................. []  |
|  Auto Crossbow ........................................................ []  |
|  Gold Needle .......................................................... []  |
|  Phoenix Down ......................................................... []  |
|  Potion ............................................................... []  |
|_____________________________________________________________________________|
 ______________
|  Item Shops  \
|_______________\_____________________________________________________________
|  Item Name .......................................................... Cost  |
|=============================================================================|
|  Potion ........................................................... 50 Gil  |
|  Ether ......................................................... 1,500 Gil  |
|  Antidote ......................................................... 50 Gil  |
|  Gold Needle ..................................................... 200 Gil  |
|  Echo Screen ..................................................... 120 Gil  |
|  Phoenix Down .................................................... 500 Gil  |
|  Sleeping Bag .................................................... 500 Gil  |
|  Tent .......................................................... 1,200 Gil  |
|-----------------------------------------------------------------------------|
|  Auto Crossbow ................................................... 250 Gil  |
|  Noiseblaster .................................................... 500 Gil  |
|  Bioblaster ...................................................... 750 Gil  |
|_____________________________________________________________________________|

When you enter the castle area, you'll be allowed in. Once such has occurred,
go north a few rooms to the throne room, where you'll meet with King Edgar.
After an ... interesting ... conversation, you're left on your lonesome to loot
the castle. (You'll also receive the Auto Crossbow.)

Great.

Go south and exit the throne room. In this area, head around and go north
through the doors to find a chest with a Phoenix Down inside. Go south back
into the previous area and, near the west-central and east-central part of the
area, you'll find some doors.

Go through the east door to find a couple of chests containing an Antidote and
a Potion. Speak with the man nearby to shop for some Tools. You already have
the Auto Crossbow; get the other two.

Go back to the previous area and through the west-central door. Open the chest
for a Gold Needle. Here, you can speak with the man nearby for some items. I
recommend buying about five of each status item, getting two or three Tents,
and spending the rest on Potions. Now, exit this room and go south from there
back outside.

Go south to find two doors previously blocked by soldiers. Go through the
western one and north to find the Inn, which you can use free of charge. So
use it. Then go downstairs and outside, then northwest into the tower. Here,
speak with the old priestess to learn about Edgar's twin brother, Sabin.

That's all for now. Backtrack back to the throne room and speak with Edgar. As
a conversation begins, you'll receive a message: Kefka, a high-ranking member
of the Empire it seems, is coming for a visit. So, we go to visit him. The
discussion trends toward the girl (Terra) who ... well, we know its all bull,
so why mention it? Point is, Edgar denies that Terra is here.

This obviously angers Kefka, as is truly seen later on.

Once you regain control of Terra, follow Locke through the eastern door,
downstairs, and outside. Go east into the tower. You'll find your residence for
the night.

And so, once you regain control, Edgar will awaken to find his castle aflame.
Either Terra went crazy or, more likely, Kefka came back. It seems to be the
latter (this time?). Regardless, it seems that a plan was made up for such a
situation -- sink the castle into the desert sand! (Don't ask how they'll deal
with the windows or opened roof stairwells.)

Edgar, Locke, and Terra will end up fleeing on a big symbol of Final Fantasy --
the Chocobos. Sadly enough, two Magitek Armors are still sicced on you by Kefka
and you get dragged into a battle.
 ____________________________
|  BOSS: Magitek Armor (x2)  \
|_____________________________\_______________________________________________
|  Level         - 8        |  Weaknesses:       |  Treasures Awarded:        |
|  Maximum HP    - 210      |  - Thunder         |  - Hi-Potion (Drop)        |
|  Maximum MP    - 250      |                    |  - Hi-Potion (Steal)       |
|  Attack        - 18       |  Immunities:       |  - Potion (Steal)          |
|  Magic         - 3        |  - None            |                            |
|  Defense       - 30       |                    |                            |
|  Magic Defense - 130      |  Absorptions:      |                            |
|  Evasion       - 0        |  - None            |  Gil Earned : 0            |
|  Magic Evasion - 0        |                    |  EXP. Earned: 0            |
|=============================================================================|
|  These Magitek Armors are far worse off than you were earlier on in the     |
|  game. Their attacks consist of a basic weak physical, a Magitek Laser, and |
|  Metal Kick (basically 50% more damage than a basic attack).                |
|                                                                             |
|  There is a simple strategy to this battle. Have Edgar use the Noiseblaster |
|  to confuse both of your opponents, leading them to attack each other. Be   |
|  sure to maintain that Confusion status as well, due to physical attacks    |
|  removing the status. Other than that, you can have Locke Steal items and   |
|  Terra hit both Magitek Armors with Fire for a quaint cutscene.             |
|                                                                             |
|  And if you did not buy a Noiseblaster as I requested? Well, first, shame   |
|  upon you. Secondly, have Edgar use the Auto Crossbow you should still have |
|  and Terra use Fire on both enemies. Locke can do whatever you want, I      |
|  guess.                                                                     |
|_____________________________________________________________________________|

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